0 disables it entirely, values between 0 and 1 reduce it, and values over 1 increase it. Set this to -2 or -3 to improve graphics but possibly decrease performance. Set this to 0 to improve graphics but possibly decrease performance, or higher than 1 to make it significantly worse.įixes terrain geometry in the far distance.
Sets the amount of a simple sharpen filter.Ĭontrols the level of detail (LOD) for static meshes. Sets the number of samples to use for TAA. Use values below 1 like 0.25 to sharpen the image (only works if r.TemporalAASamples > 6). Also, increase r.TemporalAASamples to something larger like 16 when using low values.
0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Sets the impact of the current internal frame on the final image.
It can be used together with r.TemporalAA.Upsampling set to 1 to get a "fake" full resolution image achieved with temporal anti-aliasing (TAA). Sets the render distance of shadows cast by objects. Set this to higher values to increase the distance (recommended high is 5). It primarily affects foliage and buildings and can have a major impact on performance, but can make the game look better. Value is multiplicative*Ĭontrols how are higher quality LOD models being shown further out. Sets the render distance of things like trees/foliage/rocks. Pauses the game, enter the command again to continue playing. The 'name' of the item, or 'FString', shall follow the exact string as indicated in the individual item's Blueprint Path, which can be found in the infobox of each item on its respective page. To use the command, type "materialFlowAnalysis" (not case sensitive) and then type in the item name you wish to find out about (this is case sensitive). This command can be used to find the items required per second for all craftable items in the game. Purple commands: Executable as administrator (possibly accessible by commands like "Admin" and/or "AdminLogin"), but some have been made accessible for public users, could be host in a multiplayer game.Green commands: Executable as a public user, alteration possible.
There are 2296 commands in total as of Patch 0.3.3.5, though not all of them are available as a public user. Shows a complete list of all commands, some with brief explanations. Since Satisfactory is written in Unreal Engine, many commands from the Unreal Engine itself appear in this list. The "window" column is to differentiate between commands that require the large console window to be properly used and commands that do not require it. Any other key or character can be, as long as it doesn't require to use a modifying key such as Ctrl, ⇧ Shift or Alt, also avoid using any keys that the game already uses by default.Ĭhanging the activation keys disables the default §/ `/ ~, but allows those keys to be bound to controls in-game, which isn't possible otherwise. This will allow the console command line to be opened with F6. It might be necessary to change the keyboard layout to English - UK on some keyboard layouts, as the console can only be opened if the keyboard layout has at least one of the 3 activation keys ( §, ` or ~).Īnother solution that does not require switching the keyboard layout is to navigate to " %LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor", and adding the following lines to the end of the "input.ini" file: This will open the console command line press it again to open a larger window (at least one command requires a large window in order to be used properly).
The console can be accessed by §(paragraph)/ ` (backtick)/ ~ (tilde) key.